Areas of Research:
I'm interested in the application of Monte Carlo, Integral Geometry and Information Theory techniques to Video Games, Medical Imaging, Global Illumination, Computational Aesthetics, Visualization, Shape Recognition and Viewpoint Selection.
Recent projects:
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Contenido inteligente para aplicaciones de realidad virtual. Técnicas de punto de vista e iluminación global. TIN2007-68066-C04-01
- Funding entity : MEC
- Amount : 175.000 €
- Period : 10/10/2007 - 31/10/2010
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Synthesis of Photo-realistic Images in Computer Games and Virtual Reality Systems
- Funding entity : M.E.C. HH2004-001
- Amount : 8.000 €
- Period : 01/01/05 - 31/12/06
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Desarrollo de un optimizador de diseños modelados en sistemas CAD para su visualización en tiempo real
- Funding entity : Ministerio de Industria, Turismo y Comercio - Profit 2004 - Consorcios TIC
- Amount : 131.162 €
- Period : 01/10/04 - 31/12/05
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GameTools (Advanced Tools for Developing Highly Realistic Computer Games). IST-2-004363
- Funding entity : European Community - Commission of the European Communities
- Amount : 245.100 € (UdG) 1.649.863 € (Global)
- Period : 01/09/04 - 30/05/07
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Mejora y aplicación de la tecnología de juegos en realidad virtual y contenido web. TIN2004-07451-C03-01
- Funding entity : MEC
- Amount : 131.790 €
- Period : 01/01/2005 - 31/12/2007
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Síntesis de imágenes fotorrealistas en juegos por ordenador. TIC2001-2416-C03-01
- Funding entity : MCYT
- Amount : 14.280.000 PTA
- Period : 28/12/01 - 27/12/04
PhD. Thesis Advised:
Publications:
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2008
- Improving Multipath Radiosity with Bundles of Parallel Lines
Roel Martínez, Mateu Sbert and László Szirmay-Kalos
Computer Graphics Forum, to appear.
- Efficient Reuse of Paths in Random Walk Radiosity
Francesc Castro, Mateu Sbert, John H. Halton
Computers & Graphics, Vol 32(1) pp 65-81
- Informational Aesthetics Measures
Jaume Rigau, Miquel Feixas, Mateu Sbert
IEEE Computer Graphics & Applications, to appear
- View-point based Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
IEEE Computer Graphics & Applications, to appear
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency
Miquel Feixas, Mateu Sbert, Francisco González
ACM Transactions on Applied Perception, to appear
- Guaranteed Adaptive Antialiasing using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Miguel A. Sainz, Josep Vehi
Advances in Computational Sciences and Technology, to appear
- From obscurances to ambient occlusion: A survey
Alex Méndez and Mateu Sbert
The Visual Computer, to appear
- Viewpoint-based Simplification using f-divergences
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Information Sciences, to appear
2007
- Multi-layered indirect texturing for tree rendering
I.Garcia, G.Patow, M.Sbert, and L.Szirmay-Kalos
Eurographics Workshop on Natural Phenomena 2007, D. Ebert, S. Mérillou (Eds)
- View-based Shape Similarity using Mutual Information Spheres
Francisco González García, Miquel Feixas and Mateu Sbert
Eurographics'07 Short Paper, Prague, Czech Republic, 2007
- GPU-based Techniques for Global Illumination Effects
Szirmay-Kalos László, Szécsi László, Sbert Mateu
Morgan & Claypool Publishers, 2007. (in press)
- Applications of Information Theory to Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola
Eurographics Tutorial, 2007
- Viewpoint Entropy-Driven Simplification
Castelló,P., Sbert,M., Chover,M., Feixas,M.
WSCG 2007. FULL Papers proceedings, ISBN 978-80-86943-01-5. Plzen (Czech Republic), February 2007
- Fast GPU-based reuse of paths in radiosity
Francesc Castro, Gustavo Patow, Mateu Sbert, John H. Halton
Monte Carlo Methods and Applications,Volume: 13, Issue: 4, Page(s): 253-273
- A Novel Adaptive Sampling by Tsallis Entropy
Qing Xu, Mateu Sbert, Lianping Xing, Jianfeng Zhang
CGIV 2007: 5-10
- Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
Jaume Rigau, Miquel Feixas, Mateu Sbert
Computational Aesthetics 2007: 105-112
- An Information-Theoretic Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
Computational Aesthetics 2007: 29-36
- AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination
Qing Xu, Mateu Sbert, Miquel Feixas, Jianfeng Zhang
ICCSA (2) 2007: 602-611
- A New Way to Re-using Paths
Qing Xu, Mateu Sbert
ICCSA (2) 2007: 741-750
- Registration-Based Segmentation Using the Information Bottleneck Method
Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
IbPRIA (2) 2007: 130-137
- A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
International Conference on Computational Science (2) 2007: 105-113
- Guaranteed Adaptive Antialiasing Using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí
International Conference on Computational Science (2) 2007: 166-169
- Interactive Global Illumination with Precomputed Radiance Maps
László Szécsi, László Szirmay-Kalos, and Mateu Sbert
ShaderX 6: Advanced Rendering, edited by Wolfgang Engel, Charles River Media, 2007
2006
- Parallel implementation of a ray tracing of implicit surfaces using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Josep Vehi and Miguel A. Sainz
GAMM - IMACS International Symposion on Scientific Computing, Computer Arithmetic and Validated Numerics, Sep 2006
- Adaptive Sampling Based on Fuzzy Inference
Qing Xu, Mateu Sbert
GRAPHITE 2006
- Importance-Driven Focus of Attention
Ivan Viola, Miquel Feixas, Mateu Sbert and Meister Eduard Groeller
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 5, SEPTEMBER/OCTOBER 2006
- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
Qing Xu, Mateu Sbert, Wei Wang and Lianping Xing
Proceedings of Computer Graphics International 2006
- Improving the Interval Ray Tracing of Implicit Surfaces
Jorge Florez, Mateu Sbert, Miguel A. Sainz, Josep Vehi
Proceedings of Computer Graphics International 2006
- GPUGI: Global Illumination Effects on the GPU
Laszlo Szirmay-Kalos, Laszlo Szecsi and Mateu Sbert
Eurographics 2006 Tutorial
- Light Animation with Precomputed Light Paths on the GPU
Laszlo Szecsi, Laszlo Szirmay-Kalos, and Mateu Sbert
Proceedings of Graphics Interface 2006
- Realtime automatic selection of good molecular views
Pere-Pau Vazquez, Miquel Feixas, Mateu Sbert and Antoni Llobet
Computers & Graphics, Volume 30, Issue 1, February 2006, Pages 98-110.
- Systematic Sampling in Image-Synthesis
M. Sbert, J. Rigau, M. Feixas and Laszlo Neumann
Proceedings of ICCSA 2006 (LNCS 3980), Glasgow, UK, May 2006
- Techniques for Computing Viewpoint Entropy of a 3D Scene
P. Castello, M. Sbert, M. Chover, M. Feixas
Proceedings of ICCS 2006 (LNCS 3992), Reading, UK, May 2006
- Técnicas para Calcular la Entropía Dependiente de la Vista de una Escena 3D
P. Castelló, M. Chover, M.Sbert, M.Feixas
XV Congreso Español de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 277-280, September 2005
- An Information-Theoretic Approach to Shape Complexity
J.Rigau, M.Feixas, M.Sbert
Computer Graphics & Geometry Internet Journal (Vol. 8, No. 1)
- Medical Image Registration based on BSP and Quad-tree partitioning
A. Bardera, M. Feixas, I. Boada, J.Rigau and M. Sbert,
Proceedings of the Third International Workshop on Biomedical Image Registration 2006, Utrecht, Netherlands, July 2006.
- High-dimensionals normalized mutual informacion for image registration using random lines
A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the Third International Workshop on Biomedical Image Registration 2006, Utrecht, Netherlands, July 2006.
- Compression based image registration
A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the IEEE International Symposium on Information Theory 2006, Seattle, USA, July 2006.
- Efficient rendering of light and camera animation for
navigating a frame array,
Àlex Méndez Feliu, Mateu Sbert
Computer Animation and Social Agents CASA 2006
Geneve, Switzerland, July 2006
- Obscurances in General Environments,
Àlex Méndez Feliu, Mateu Sbert
Graphicon 2006
Novosibirsk, Russia, July 2006
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency,
Miquel Feixas, Mateu Sbert, Francisco González,
IIiA-06-06-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona (Girona, Spain), 10-04-2006.
- A Monte Carlo-based Fiber Tracking Algorithm using Diffusion Tensor MRI
F.Prados, A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the 19th IEEE International Symposium on Computer-Based Medical Systems 2006, Salt Lake City, USA, June 2006.
- Realtime automatic selection of good molecular views.
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert and Antoni Llobet
Computers & Graphics, Volume 30, Issue 1, February 2006, Pages 98-110.
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Reusing Frames in Camera Animation
Àlex Méndez-Feliu, Mateu Sbert, László Szirmay-Kalos
Journal of WSCG, ISSN 1231-6972, Vol. 14, 2006.
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Real-time Obscurances with Color Bleeding
À. Méndez-Feliu, M. Sbert, J. Catà, N. Sunyer, S. Funtané
SHADERX4 Sebastian St-Laurent and Wolfrang Engel (Eds.) Charles River Media, Hingham, MA, USA. January 2006
2005
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Real-Time Multiple Scattering in Participating Media with Illumination Networks
Laszlo Szirmay-Kalos, Mateu Sbert, Tamas Ummenhoffer
Rendering Techniques'05, ACM Siggraph Press, 2005.
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Go with Winners Strategy in Path-Tracing
Laszlo Szirmay-Kalos, Gyorgy Antal, Mateu Sbert
Journal of WSCG, Vol.13, No.2, pp.49-56, 2005.
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Viewpoint Quality: Measures and Applications
M. Sbert, D. Plemenos, M. Feixas, F. González
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
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Shape Complexity Based on Mutual Information
J. Rigau, M. Feixas, M. Sbert
Proceedings of IEEE International Conference on Shape Modeling and Applications. June 2005, MIT, Cambridge (USA).
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Point Sampling with Uniformly Distributed Lines
J. Rovira, P. Wonka, F. Castro, M. Sbert
Symposium on Point-Based Graphics (PBG05), June 2005, Stony Brook (USA).
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An Information Theoretic Framework for Image Complexity
J. Rigau, M. Feixas, M. Sbert
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
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Benfords Law for Natural and Synthetic Images
E. Acebo, M. Sbert
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
- Tree rendering with billboard clouds
Ismael García, László Szirmay-Kalos and Mateu Sbert
Third Hungarian Conference on Computer Graphics and Geometry, Budapest, 2005.
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Leaf Cluster Impostors for Tree Rendering with Parallax
I. Garcia, M. Sbert, L. Szirmay-Kalos
Eurographics05, Dublin (Ireland), 2005.
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Medical Image Registration Based on Random Line Sampling
A. Bardera, M. Feixas, I. Boada, M. Sbert
IEEE Internacional Conference on Image Processing (ICIP 2005), Genova (Italy).
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Estimation of the Probability of Congestion using Monte Carlo method in OPS Networks
A. Urra, J.L. Marzo, M. Sbert, E. Calle
IEEE Symposium on Computers and Communications (ISCC 2005), June 2005, Cartagena (Spain).
2004
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Reusing paths in radiosity and global illumination
Mateu Sbert, Philippe Bekaert, John Halton
Monte Carlo Methods and Applications, 2004.
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Combining Light Animation with Obscurances for Glossy Environments
Àlex Méndez Feliu, M. Sbert
Computer Animation and Virtual Worlds 2004; 15(3-4): 463--470, John Wiley & Sons, July 2004, The Very Best Papers of CASA 2004, Geneva, Switzerland.
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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
Laszlo Szirmay-Kalos, Mateu Sbert, Laszlo Szecsi
Computer Graphics Forum (Eurographics 2004).
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Real-time Light Animation
Mateu Sbert, László Szirmay-Kalos, Laszlo Szecsi
Computer Graphics Forum (Eurographics 2004).
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Point-Based Modeling from a single image
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
CGGM 2004 Krakow, in Lectures Notes in Computer Science, Springer-Verlag.
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Fast Multipath Radiosity using Hierarchical Subscenes
F.Castro, M.Sbert i L.Neumann
Computer Graphics Forum, Vol.23, no 1, 43-54, March 2004.
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Metropolis Iteration
Szirmay-Kalos Laszlo, Benedek Balazs, Mateu Sbert
WSCG 2004.
2003
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Fast realistic lighting for video games
Iones, A., Krupkin, A., Sbert, M,Zhukov, S.
IEEE Computer Graphics & Applications.
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A Multiple Depth Buffer Implementation for Radiosity
Roel Martinez, Laszlo Szirmay-Kalos and Mateu Sbert
CGGM'2003, Computer Graphics and Geometric Modeling, Montreal, Canada, May 18-21, 2003.
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Combining Global and Local Global-Illumination Algorithms Grgy Antal
Roel Martinez, Ferenc Csonka, Mateu Sbert, Laszlo Szirmay-Kalos
Proceedings of Spring Conference on Computer Graphics SCCG 2003, Bratislava, Slovakia, April 2003.
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Information-Theory-Based Oracles for Hierarchical Radiosity
J. Rigau, M. Feixas, and M. Sbert
II International Workshop on Computer Graphics and Geometric Modeling (CGGM'2003) in the 2003 International Conference on Computational Science and Its Applications (ICCSA 2003) (Montreal, Canada), may-2003.
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Entropy-Based Adaptive Sampling
J. Rigau, M. Feixas, and M. Sbert
Graphics Interface 2003 (Halifax, Canada), june-2003.
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Perception-based illumination information measurement and light source placement
Pere-Pau Vazquez, Mateu Sbert
Lecture Notes in Computer Science, 2003 (Proc. of ICCS'2003).
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Fast adaptive selection of best views
Pere-Pau Vzquez, Mateu Sbert
Lecture Notes in Computer Science, 2003 (Proc. of ICCS'2003).
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Real-Time Obscurances with Color Bleeding
Alex Mendez, Mateu Sbert, Jordi Cata
Proceedings of Spring Conference on Computer Graphics SCCG 2003, Bratislava, Slovakia, April 2003. Best Presentation Award
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Automatic Indoor Scene Exploration
Pere-Pau Vazquez and Mateu Sbert
Proceedings of 6th International Conference on Computer Graphics and Artificial Intelligence (3IA 2003).14-15 May 2003, Limoges, France.
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Bandwidth Reduction for Remote Navigation Systems Through View Prediction and Progressive Transmission
Pere-Pau Vazquez and Mateu Sbert
Accepted for publication in Elsevier's Future Generation Computer Systems International Journal.
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Refinement Criteria Based on f-Divergences
Jaume Rigau, Miquel Feixas, and Mateu Sbert
Eurographics Symposium on Rendering 2003. Leuven, Belgium, june 2003.
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Color Appearance in Multispectral Radiosity
Neumann L., Castro F., Neumann A., Sbert M.
2nd Computer Graphics and Geometry Conference, Budapest, 2003, 183-194.
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Automatic View Selection Using Viewpoint Entropy and its Application to Image-Based Modeling
Pere-Pau Vazquez, Miquel Feixas, Mateu Sbert, and Wolfgang Heidrich
Computer Graphics Forum, December 2003.
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Systematic Sampling in Ray Tracing
Mateu Sbert, Jaume Rigau, Miquel Feixas and Laszlo Neumann
IVth IMACS Seminar on Monte Carlo Methods MCM 2003, 15-19 September 2003, Berlin.
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Obscurances for ray-tracing
Alex Mendez, Mateu Sbert, Laszlo Neumann
EUROGRAPHICS 2003 Poster Presentation, Granada, Spain, 2003.
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Real-time obscurances with Color Bleeding
Alex Mendez, Mateu Sbert, Jordi Cata
(The Three Cubes Demo) Video Presentation, Eurographics 2003, Granada, Spain.
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Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques Tutorial
Keller, T. Kollig, M. Sbert, L. Szirmay-Kalos
Eurographics 2003, Granada, Spain.
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Refinement Criteria for Global Illumination using Convex Functions
J. Rigau, M. Feixas, and M. Sbert
Compositional Data Analysis Workshop, Girona.
2002
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Bandwidth Reduction Techniques for Remote Navigation Systems
P.-P. Vazquez and M. Sbert
Lecture Notes in Computer Science (Proc. 2nd International Workshop on Computer Graphics and Geometric Modeling
(CG&GM'02) Amsterdam, April 2002.
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Automatic Keyframe Selection Techniques for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy
P.-P. Vazquez and M. Sbert
WSCG'02, Plzen, February 2002.
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Image-Based Modeling Using Viewpoint Entropy
P.-P. Vazquez, M. Feixas, M. Sbert and W. Heidrich
Proceedings of Computer Graphics International, July 2002, Bradford, UK.
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Viewpoint Entropy: A New Tool for Obtaining Good Views for Molecules
P.-P. Vazquez, M. Feixas, M. Sbert and A. Llobet
D.Ebert, P.Brunet, I.Navazo (eds.), Data Visualisation 2002 (Eurographics/IEEE TCVG Symposium Proceedings). May 27-29, 2002, Barcelona, Spain.
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Accelerating path tracing by reusing paths
Philippe Bekaert, Mateu Sbert and John Halton
Rendering Techniques 2002 (Eurographics Workshop on Rendering), pp.125-134, ACM Siggraph Press.
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Applications of Information Theory to Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Francesc Castro and Pere Pau Vazquez
Invited Talk, 3IA' 2002, Limoges, 2002.
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A Hardware Based Implementation of the Multipath Method
Roel Martinez, Laszlo Szirmay-Kalos and Mateu Sbert
CGI2002, Computer Graphics International, Bradford UK, July 1-5, 2002 Proc. of Computer Graphics International 2002, J. Vince and R. Earnshaw (eds.), Ed. Springer, ISBN 1-85233-654-4.
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Fuzzy Random Walk
F.Castro, M.Feixas i M.Sbert
CGI'02 Bradford (UK), 2002.
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Quasi-Monte Carlo techniques in Multipath radiosity
F.Castro i M.Sbert
Homenatge a Lluis Santalo, Catedra Lluis Santalo d'Aplicacions a la Matematica, 2002.
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Optimal ray shooting in Monte Carlo radiosity
Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert Tobler, Werner Purgathofer
Computers & Graphics, 26 351-354, 2002.
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New Contrast Measures for Pixel Supersampling
J. Rigau, M. Feixas, and M. Sbert
Advances in Modeling, Animation and Rendering. Proceedings of CGI'02 (Bradford, UK), pp. 439-451, 2002. Springer-Verlag London Limited, London, UK.
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Entropy-Based Adaptive Supersampling
J. Rigau, M. Feixas, and M. Sbert
The 13th Eurographics Workshop on Rendering, Poster Papers Proceedings (Pisa, Italy), pp. 63-70, 2002.
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Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
M. Feixas, J. Rigau, P. Bekaert, and M. Sbert
Short Presentations of Eurographics (Saarbrcken, Germany), pp. 325-333, 2002.
2001
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Parallel Implementation of Stochastic Iteration
R. Martínez, L. Szirmay-Kalos, M. Sbert and A.M. Abbas
WSCG'01, Plzen, February 2001.
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Visibility Complexity of Animation in Flatland
J. Rigau, M. Feixas and M. Sbert
WSCG'01, Plzen, February 2001.
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Progressive Light Path Building
L. Szirmay-Kalos, G. Antal and M. Sbert
WSCG'01, Plzen, February 2001.
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View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland
J. Rigau, M. Feixas, Ph. Bekaert and M. Sbert
Proceedings of SCCG'01, Budmerice, Slovakia, 2001.
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Viewpoint Selection using Viewpoint Entropy
P.-P. Vazquez, M. Feixas, M. Sbert and W. Heidrich
6th International Fall Workshop Vision, Modeling and Visualization 2001, November 21-23, Stuttgart, Germany, 2001.
2000
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Optimal Absorption Probabilities for Random Walk Radiosity
Mateu Sbert
Graphical Models, 62, 56-70 (2000).
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Scene visibility complexity in flatland
J.Rigau, M.Feixas and M.Sbert
RR IIiA-00-03-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, 2000.
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Visibility complexity of animation in flatland
Feixas, M., Rigau, J. and Sbert, M
Research Report IIiA-00-05-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona (Girona, Spain), April 2000.
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Hemisphere Subdivision Radiosity
V. Jolivet, D. Plemenos and M. Sbert, A Pyramidal
Formal Definition and Improvements, WSCG'2000, Plzen, Czech Republic, 2000, pp. 228-235.
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Incoming First-shot for Non-Diffuse Global Illumination
L. Szirmay-Kalos, M. Sbert, R. Martínez and R. Tobler
Proceedings of SCCG'00, Budmerice, Slovakia, 2000.
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The Computation of Higher-Order Radiosity Approximations with a Stochastic Jacobi Iterative Method
Ph. Bekaert, M. Sbert and Y.D. Willems
Proceedings of SCCG'00, Budmerice, Slovakia, 2000.
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A New Variance Reduction Technique for Monte Carlo Form Factor Computation and Stochastic Jacobi Radiosity
Ph. Bekaert, M. Sbert and Y.D. Willems
Proceedings of the Eleventh Eurographics Workshop on Rendering, Brno, Czech Republic, 2000.
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Visibility Complexity of a Region in Flatland
J. Rigau, M. Feixas and M. Sbert
Eurographics'00 short paper, Interlaken, Switzerland, August 20-25, 2000.
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Parallel Multipath with Bundles of Lines
R. Martínez, M. Sbert and L. Szirmay-Kalos
Proceedings of 3rd EG Workshop on Parallel Graphics and Visualisation, Girona, Spain, September 2000.
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Adaptive Multipath with Bundles of Parallel Lines
R. Martínez, L. Szirmay-Kalos and M. Sbert
Visual2000, 3rd International Conference on Visual Computing, September 18-22, México D.F., 2000.
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Answering to 'What is the criterion?' questions using integral geometry tools
A.Iones, S.Zukhov, A.Krupkin, M.Sbert
Research Report IIiA 00-12-RR, Institut d'Informatica i Aplicacions, Universitat de Girona, 2000.
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Extended Ambient Term
F. Castro, L. Neumann and M. Sbert
Journal of Graphics Tools, 5(4), pp. 1-7, 2000.
1999
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Entropy of scene visibility
M.Feixas, E.Acebo and M.Sbert
WSCG'99, Plzen, February 1999.
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An information theory framework for the analysis of scene complexity
M.Feixas, E.Acebo, Philippe Bekaert and M.Sbert
Eurographics'99.
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Information Theory tools for scene discretization
M.Feixas, E. Acebo, P. Bekaert and M. Sbert
WR99, Granada,1999.
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Gathering for free in random walk radiosity
M.Sbert, A.Brusi and P.Bekaert
WR99, Granada, 1999.
1998
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Random walk radiosity with infinite path length
M.Sbert
Computer Graphics, Vol. 22 n. 2, 1998.
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Gathering multi-path: a new Monte Carlo algorithm for radiosity
M.Sbert, R.Martínez, X.Pueyo
WSCG'98, Plzen, February 1998
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Quasi-Monte Carlo and extended first shot improvements to the multi-path method for radiosity
F. Castro, R.Martínez, M.Sbert
Spring Conference on Computer Graphics'98, Budmerice (SLOVAKIA), 1998.
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Information Theory and Form Factors
E.Acebo, M.Feixas, M.Sbert
3IA'98, Limoges, April 1998.
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Random walk radiosity with generalized absorption probabilities
M.Sbert
CGI'98, Hannover, June 1998.
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Random walk radiosity with generalized transition probabilities
M.Sbert,A.Brusi, R.Tobler, W.Purgathofer
IIiA-98-07-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, January 1998.
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A new Form-Factor Analogy and its Application to Stochastic Global Illumination Algorithms
Robert Tobler, Laszlo Neumann, Mateu Sbert, Werner Purgathofer
Rendering Techniques'98, pp.35--44, Springer Wien-New-York, 1998.
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Hierarchical Monte Carlo Radiosity
Philippe Bekaert, Laszlo Neumann, Attila Neumann, Mateu Sbert, Yves Willems
Rendering Techniques'98, pp.259--268, Springer, Wien-New-York, 1998.
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Application of quasi-Monte Carlo sampling to the multi-path method for radiosity
Francesc Castro, Mateu Sbert
Proceedings of the Third International Conference on Monte Carlo and quasi Monte Carlo methods in scientific computing, Springer series Lecture Notes in Computational Science and Engineering, Springer Berlin, 1998.
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Scene continuous mutual information as least upper bound of discrete one
M.Feixas and M.Sbert
1998IIiA-98-27-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, December 1998.
1997
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The use of global random directions to compute Radiosity
M.Sbert
Global Monte Carlo techniques (PhD dissertation), 1997
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Some Integral Geometry tools to estimate the complexity of 3D scenes
F.Cazals, M.Sbert
Research Report IIiA 97-04-RR, Universitat de Girona, 1997. Also as INRIA Research Report RR-3204
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Error and complexity of random walk monte carlo radiosity
M.Sbert
IEEE Transactions on Visualization and Computer Graphics V.III pp:23-38 , 1997
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Variances of two infinite path length random walk estimators for radiosity
M.Sbert
WSCG'97, Czech Republic, 1997
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Comparing finite and biased infinite path length shooting random walk estimators for radiosity
M.Sbert, A.Brusi
SCCG'97, Budmerice, Slovakia, 1997
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Optimal source selection in shooting random walk monte carlo radiosity
M.Sbert
Computer Graphics Forum (Eurographics'97)
1996
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Global multipath monte carlo algorithms for radiosity
M. Sbert, X. Pueyo, L. Neumann, and W. Purgathofer
The Visual Computer , V. 12 , pp. 47 - 61 , 1996
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The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments
Gonzalo Besuievsky , Mateu Sbert
Rendering Techniques'96 pp. 185 - 194 , 1996
1995
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Global Monte-Carlo. A Progressive solution
Mateu Sbert, Fredric Pérez, Xavier Pueyo
Rendering Techniques'95 pp. 231 - 239, 1995.
-
Integral Geometry Methods for Form Factor Computation
M. Sbert, X. Pueyo
V Encuentros de Geometria Computacional , Barcelona (España), 1995.
1994
-
Paralelización del método global de Monte-Carlo para el cálculo de factores de forma
A. Ferré M. Sbert, J.L. Marzo
CEIG'94 , Zaragoza (España), 1994.
1993