Areas of Research:
I'm
interested in the application of Monte Carlo, Integral Geometry and
Information Theory techniques to Video Games, Medical Imaging, Global
Illumination, Computational Aesthetics, Visualization, Shape Recognition
and Viewpoint Selection.
Recent projects:
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Eines de Teoria de la Informació per Fotografia Computacional amb aplicació a Saliency i High Dynamic Range (amb Universitat de Hasselt, Flandes, Bèlgica)
- Funding entity : AGAUR CONES-2010-0027
- Amount : 8 262.32 €
- Period : 2011 - 2012
- Noise removal, video enhancement and key frame selection and visualization for very low light level video (amb Tianjin University, Tianjin, China; Japan Advanced Institute of Science and Technology, Ishikawa, Japan)
- Funding entity : AGAUR 2010-CONE2-00053
- Amount : 8 901.62 €
- Period : 2011 - 2012
- Contenido digital para juegos serios: creación, gestión, renderizado e interacción
- Funding entity : MEC TIN2010-21089-C03-01
- Amount : 109 142 €
- Period : 2010 - 2012
- Innovative plug-ins to improve realism in graphical engines
- Funding entity : CIDEM (Generalitat de Catalunya)
- Amount : 82 487.20 €
- Period : 2009 - 2011
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Sistema de visualització per l'ajut a la presa de decisions - SVAPD
- Funding entity : CIDEM (Generalitat de Catalunya)
- Amount : 22.236 €
- Period : 2008 - 2010
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Contenido inteligente para aplicaciones de realidad virtual.
Técnicas de punto de vista e iluminación global. TIN2007-68066-C04-01
- Funding entity : MEC
- Amount : 175.000 €
- Period : 10/10/2007 - 31/10/2010
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Synthesis of Photo-realistic Images in Computer Games and Virtual Reality Systems
- Funding entity : M.E.C. HH2004-001
- Amount : 8.000 €
- Period : 01/01/05 - 31/12/06
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Desarrollo de un optimizador de diseños modelados en sistemas CAD para su visualización en tiempo real
- Funding entity : Ministerio de Industria, Turismo y Comercio - Profit 2004 - Consorcios TIC
- Amount : 131.162 €
- Period : 01/10/04 - 31/12/05
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GameTools (Advanced Tools for Developing Highly Realistic Computer Games). IST-2-004363
- Funding entity : European Community - Commission of the European Communities
- Amount : 245.100 € (UdG) 1.649.863 € (Global)
- Period : 01/09/04 - 30/05/07
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Mejora y aplicación de la tecnología de juegos en realidad virtual y contenido web. TIN2004-07451-C03-01
- Funding entity : MEC
- Amount : 131.790 €
- Period : 01/01/2005 - 31/12/2007
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Síntesis de imágenes fotorrealistas en juegos por ordenador. TIC2001-2416-C03-01
- Funding entity : MCYT
- Amount : 14.280.000 PTA
- Period : 28/12/01 - 27/12/04
PhD. Thesis Advised:
- Enhancing the Rendering of Natural Scenes: Rain, Sea and Terrain
Anna Puig Centelles
Universitat Jaume I, 2010
Coadvised with Miguel Chover
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Improvements in the Ray Tracing of Implicit Surfaces based on Interval Arithmetic
Jorge Flórez-Díaz
Universitat de Girona, 2008
Coadvised with Josep Vehí
- Fast Photorealistic Techniques to simulate global illumination in videogames and virtual environments
Alex Méndez
Universitat Politècnica de Catalunya, 2007.
- View-point driven simplification of polygonal models using information theoretic measures
Pascual Castelló
Universitat Jaume Ier (UJI), 2007.
Coadvised with Miguel Chover.
- Information-Theoretic refinement Criteria for image Synthesis
Jaume Rigau
Universitat Politècnica de Catalunya, 2006.
Coadvised with Miquel Feixas.
- Adaptive and Depth Buffer Solutions with Bundles of Parallel Rays for Global Line MonteCarlo Radiosity
Roel Martínez
Universitat Politècnica de Catalunya, 2004.
- On the Selection of Good Views and its Application to Computer Graphics
Pere Pau Vázquez
Universitat Politècnica de Catalunya, 2003.
Coadvised with Wolfgang Heidrich.
- An Information-Theory Framework for the Study of the Complexity of Visibility and Radiosity in a Scene
Miquel Feixas
Universitat Politècnica de Catalunya, 2002.
- Efficient Techniques in Global Line Radiosity
F.Castro
Universitat Politècnica de Catalunya, 2002.
Publications:
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2012
- Energy-saving light positioning using heuristic search
Francesc Castro, Esteve del Acebo, Mateu Sbert
Engineering Applications of Artificial Intelligence, 25, pp. 566-582
- Description and solution of an unreported intrinsic bias in photon mapping density estimation with constant kernel
R. García, C. Ureña, M. Sbert
Computer Graphics Forum, Volume 31 (2012), number 1, pp 33-41
2011
- Shadow map filtering with Gaussian Shadow Maps
Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover and Carlos González
VRCAI2011
- Tsallis Entropy for Geometry Simplification
Pascual Castelló, Carlos González, Miguel Chover, Mateu Sbert and Miquel Feixas
Entropy 2011, 13(10), 1805-1828; September 2011
- Viewpoint Information
X. Bonaventura and M. Feixas and M. Sbert
International Conference GraphiCon'2011
- Automatic transfer functions based on informational divergence
Marc Ruiz, Anton Bardera, Imma Boada, Ivan Viola, Miquel Feixas, Mateu Sbert
IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 12, December 2011
- Tsallis Mutual Information for Document Classification
Màrius Vila, Anton Bardera, Miquel Feixas, Mateu Sbert
Entropy, vol. 13, no. 9, , pp. 1694-1707, September 2011
- Interactive modeling of flowers with 3Gmap L-Systems
Olga Petrenko. Olivier Terraz, Mateu Sbert, Djamchid Ghazanfarpour
GraphiCon'2011. 21st International Conference on Computer Graphics and Vision.
- Noise Reduction for Path Traced Imaging of Participating Media
Qing Xu, Yu Liu, Ruijie Zhang, Shiqiang Bao, Riccardo Scopigno, Mateu Sbert
2011 European Signal Processing Conference (EUSIPCO‐2011)
- Rain Simulation on Dynamic Scenes
Anna Puig, Nico Sunyer, Oscar Ripolles, Miguel Chover, Mateu Sbert
Int'l Journal of Creative Interfaces & Computer Graphics (IJCICG), to appear
- Multiresolution Image Registration Based on Tree Data Structures
Anton Bardera, Imma Boada, Miquel Feixas, Jaume Rigau, Mateu Sbert
Graphical Models. Volume 73, Issue 4, pp. 111-126, July 2011.
- Improving Shadow Map Filtering with Statistical Analysis
Gumbau, Jesus, Szirmay-Kalos, László, Sbert, Mateu, Miguel Chover Sellés
Eurographics 2011 Short Papers
- Multimodal Data Fusion based on Mutual Information
Roger Bramon, Imma Boada, Anton Bardera, Quim Rodríguez, Miquel Feixas, Josep Puig, Mateu Sbert
IEEE Transactions on Visualization and Computer Graphics
- Information Theory in Computer Graphics and Visualization
Mateu Sbert, Miquel Feixas, Ivan Viola
SIGGRAPH ASIA Course, Hong Kong, December 2011
- Applications of Information Theory to Scientific Visualization
Ivan Viola, Miquel Feixas, Min Chen, Heike Jänicke, Mateu Sbert
VISUALIZATION Tutorial, Providence (USA), October 2011
2010
- A New Refinement Criterion for Adaptive Sampling in Path Tracing
Qing Xu, Mateu Sbert, Miquel Feixas, Riccardo Scopigno
ISIE 2010, Bari, Italy
- GPU-based Ambient Occlusion and Indirect Illumination
Balázs Tóth, Tamás Umenhoffer, László Szirmay-Kalos and Mateu Sbert
UPGRADE, digital journal of CEPIS (Council of European Professional Informatics Societies), December 2010
- Oclusión ambiental e iluminación indirecta basada en GPU 10
Balázs Tóth, Tamás Umenhoffer, László Szirmay-Kalos, Mateu Sbert
Novática, journal of the Spanish CEPIS society ATI (Asociación de Técnicos de Informática), issue 208 (November-December 2010)
- Image Information on Digital Photography
J. Rigau, M. Feixas, and M. Sbert
Workshop on Computational Photography and Aesthetics - The Tenth Asian Conference on Computer Vision (ACCV), 2010.
Lecture Notes in Computer Science © Springer-Verlag
- Volumetric Ambient Occlusion for Volumetric Models
M. Ruiz, L. Szirmay-Kalos, T. Umenhoffer, I. Boada, M. Feixas and M. Sbert
CGI 2010, The Visual Computer
- A new approach for very dark video denoising and enhancement
Qing Xu, Hailin Jiang, Riccardo Scopigno, Mateu Sbert
ICIP 2010
- Selection and 3D Visualization of Video Key Frames
Qing Xu, Pengcheng Wang, Bin Long, Mateu Sbert, Miquel Feixas, Riccardo Scopigno
SMC2010
- Tessellating Ocean Surfaces
A. Puig-Centelles, F. Ramos, M. Chover, O. Ripolles, M. Sbert
Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications.
Accepted for GRAPP 2010
- Viewpoint Information Channel for Illustrative Volume Rendering
M. Ruiz, I. Boada, M. Feixas, M. Sbert
Computers and Graphics Journal, accepted.
- Image Registration by Compression
Bardera, A.; Feixas, M.; Boada, I.; Sbert, M.
Information Sciences, 180(7), 1121-1133, 2010. ImageBibtex
- Volumetric Ambient Occlusion for Real-Time Rendering and Games
László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert
IEEE Computer Graphics & Applications, 30(1), 70-79, 2010
- Reliable soft shadows over implicit surfaces
J. Flórez-Díaz and M. Sbert
Proceedings of 18th International Conference on Computer Graphics, Visualization and Computer Vision'2010, Plzen, Czech Republic, 2010, pp 151-157
- Screen Space Soft Shadows
Jesus Gumbau, Miguel Chover and Mateu Sbert
GPU Pro section 7.4
- Interactive volume illustration using intensity filtering
Marc Ruiz, Imma Boada, Miquel Feixas, and Mateu Sbert
Computational Aesthetics in Graphics, Visualization, and Imaging (2010)
- Toward Auvers Period: Evolution of van Gogh's Style
Jaume Rigau, Miquel Feixas, Mateu Sbert, and Christian Wallraven
Computational Aesthetics in Graphics, Visualization, and Imaging (2010)
- Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes
C. González, P. Castelló, M. Chover, M. Sbert, M. Feixas.
Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications. GRAPP. 2010.
2009
- Information Theory Tools for Computer Graphics
Mateu Sbert, Miguel Feixas, Jaume Rigau, Ivan Viola, Miguel Chover
Morgan & Claypool Publishers; 1 edition (Sep 15 2009) ISBN 1598299298
- Information Theory Tools for Viewpoint Selection, Mesh Saliency and Geometry Simplification
Mateu Sbert, Miquel Feixas, Pascual Castelló, Miguel Chover
Intelligent Computer Graphics 2009, Springer Berlin
Heidelberg, pp. 41-61, 2009
- Speculative parallelization of multipath radiosity algorithm
A.Trias, J. Puiggalí, F. Castro,T. Jové , M. Sbert and J. L. Marzo
Proceedings of SPECTS'09. Istambul (Turkey). 2009
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency
Miquel Feixas, Mateu Sbert, Francisco González
ACM Transactions on Applied Perception, Volume 6 Issue 1, February 2009, pp 1:1 - 1:23
- Specular Effects on the GPU: State of the Art
László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert
Computer Graphics Forum, Vol 28, issue 6
- Incremental reuse of paths in random walk radiosity
Francesc Castro, Mateu Sbert
LSSC 2009, 7th International Conference on Large-Scale Scientific Computations, Sozopol, Bulgaria, June 2009
- Heuristic-Search-Based Light Positioning according to Irradiance Intervals
Francesc Castro, Esteve del Acebo, Mateu Sbert
International Symposium on Smart Graphics, Salamanca, 2009.
Lecture Notes in Computer Science (5531) pag. 128-139.
- Categorizing art: comparing humans and computers
C. Wallraven, R. Fleming, D. Cunningham, J. Rigau, M. Feixas, M. Sbert
Computers and Graphics, Elsevier Ltd.
- Aesthetic appraisal of art - from eye movements to computers
C. Wallraven, D. Cunningham, J. Rigau, M. Feixas, M. Sbert
International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 2009
Pag. 137-144, Eurographics Association.
- Image Segmentation Using Excess Entropy
A. Bardera, I. Boada, M. Feixas and M. Sbert
Journal of Signal Processing Systems
Springer New York, Volume 54, No 1-3, pp. 205-214, January 2009
- Image Segmentation using Information Bottleneck Method
A. Bardera, J. Rigau, I. Boada, M. Feixas and M. Sbert
IEEE Transactions on Image Processing. Volume 18, N. 13, Pag. 1601--1612, July 2009
- A New Approach to Salt-and-Pepper Noise Removal for Color Image
Qing Xu , Rui Zhang and Mateu Sbert
Fifth International Joint Conference on INC, IMS and IDC, 2009
- Efficient Animation Rendering Based on Spatio-Temporal Coherence
Qing Xu, Huaping Chen and Mateu Sbert
First IEEE International Conference on Information Science and Engineering, 2009
- Screen Space Obscurances
N. Sunyer, J. Gumbau, M. Chover, M. Sbert
Congreso Español de Informática Gráfica CEIG 2009.
- Simulación de Lluvia sobre Escenas Dinámicas
N. Sunyer, A. Puig-Centelles, O. Ripollés, M. Chover, M. Sbert
Congreso Español de Informática Gráfica CEIG 2009.
2008
- Obscurance-based Volume Rendering Framework
M. Ruiz, I. Boada, I. Viola, S. Bruckner, M. Feixas, and M. Sbert
IEEE/ EG Symposium on Volume and Point-Based Graphics (2008)
- Partial, Multi-scale Precomputed Radiance Transfer
Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert
Proceedings of Spring Conference on Computer Graphics, 2008
- Global Illumination in Games with Multi-scale PRT
Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert
Computer Graphics & Geometry Journal, Vol. 10, 2008
- Similarity-based Exploded Views.
Marc Ruiz, Ivan Viola, Imma Boada, Stefan Bruckner, Miquel Feixas, Mateu Sbert.
8th International Symposium on Smart Graphics, 2008
- Viewpoint-driven Simplification Using Mutual Information.
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas.
Computers & Graphics Journal, Volume 32 Issue 4, August, 2008
- Fast Visualisation and Interactive Design of Deterministic Fractals.
Sven Banisch, and Mateu Sbert.
Proceedings of Computational Aesthetics 2008
- Informational Dialogue with Van Gogh's Paintings.
Jaume Rigau, Miquel Feixas, and Mateu Sbert.
Computational Aesthetics 2008, Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, 115-122, 2007. Eurographics Association.
- Improving Multipath Radiosity with Bundles of Parallel Lines
Roel Martínez, Mateu Sbert and László Szirmay-Kalos
Computer Graphics Forum, Volume 27, Number 6, September 2008 pp 1632-1646.
- Efficient Reuse of Paths in Random Walk Radiosity
Francesc Castro, Mateu Sbert, John H. Halton
Computers & Graphics, Vol 32(1) pp 65-81
- Informational Aesthetics Measures
Jaume Rigau, Miquel Feixas, Mateu Sbert
IEEE Computer Graphics & Applications, to appear
- View-point based Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
IEEE Computer Graphics & Applications, to appear
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency
Miquel Feixas, Mateu Sbert, Francisco González
ACM Transactions on Applied Perception, to appear
- Guaranteed Adaptive Antialiasing using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Miguel A. Sainz, Josep Vehi
Advances in Computational Sciences and Technology, to appear
- From obscurances to ambient occlusion: A survey
Alex Méndez and Mateu Sbert
The Visual Computer, Volume 25, Number 2, pp 181-196
- Viewpoint-based Simplification using f-divergences
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Information Sciences, Volume 178 Issue 11, June, 2008
2007
- Multi-layered indirect texturing for tree rendering
I.Garcia, G.Patow, M.Sbert, and L.Szirmay-Kalos
Eurographics Workshop on Natural Phenomena 2007, D. Ebert, S. Mérillou (Eds)
- View-based Shape Similarity using Mutual Information Spheres
Francisco González García, Miquel Feixas and Mateu Sbert
Eurographics'07 Short Paper, Prague, Czech Republic, 2007
- GPU-based Techniques for Global Illumination Effects
Szirmay-Kalos László, Szécsi László, Sbert Mateu
Morgan & Claypool Publishers, 2007. (in press)
- Applications of Information Theory to Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola
Eurographics Tutorial, 2007
- Viewpoint Entropy-Driven Simplification
Castelló,P., Sbert,M., Chover,M., Feixas,M.
WSCG 2007. FULL Papers proceedings, ISBN 978-80-86943-01-5. Plzen (Czech Republic), February 2007
- Fast GPU-based reuse of paths in radiosity
Francesc Castro, Gustavo Patow, Mateu Sbert, John H. Halton
Monte Carlo Methods and Applications,Volume: 13, Issue: 4, Page(s): 253-273
- A Novel Adaptive Sampling by Tsallis Entropy
Qing Xu, Mateu Sbert, Lianping Xing, Jianfeng Zhang
CGIV 2007: 5-10
- Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
Jaume Rigau, Miquel Feixas, Mateu Sbert
Computational Aesthetics 2007: 105-112
- An Information-Theoretic Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
Computational Aesthetics 2007: 29-36
- AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination
Qing Xu, Mateu Sbert, Miquel Feixas, Jianfeng Zhang
ICCSA (2) 2007: 602-611
- A New Way to Re-using Paths
Qing Xu, Mateu Sbert
ICCSA (2) 2007: 741-750
- Registration-Based Segmentation Using the Information Bottleneck Method
Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
IbPRIA (2) 2007: 130-137
- A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
International Conference on Computational Science (2) 2007: 105-113
- Guaranteed Adaptive Antialiasing Using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Miguel Ángel Sainz, Josep Vehí
International Conference on Computational Science (2) 2007: 166-169
- Interactive Global Illumination with Precomputed Radiance Maps
László Szécsi, László Szirmay-Kalos, and Mateu Sbert
ShaderX 6: Advanced Rendering, edited by Wolfgang Engel, Charles River Media, 2007
2006
- Parallel implementation of a ray tracing of implicit surfaces using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Josep Vehi and Miguel A. Sainz
GAMM - IMACS International Symposion on Scientific Computing, Computer Arithmetic and Validated Numerics, Sep 2006
- Adaptive Sampling Based on Fuzzy Inference
Qing Xu, Mateu Sbert
GRAPHITE 2006
- Importance-Driven Focus of Attention
Ivan Viola, Miquel Feixas, Mateu Sbert and Meister Eduard Groeller
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 5, SEPTEMBER/OCTOBER 2006
- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
Qing Xu, Mateu Sbert, Wei Wang and Lianping Xing
Proceedings of Computer Graphics International 2006
- Improving the Interval Ray Tracing of Implicit Surfaces
Jorge Florez, Mateu Sbert, Miguel A. Sainz, Josep Vehi
Proceedings of Computer Graphics International 2006
- GPUGI: Global Illumination Effects on the GPU
Laszlo Szirmay-Kalos, Laszlo Szecsi and Mateu Sbert
Eurographics 2006 Tutorial
- Light Animation with Precomputed Light Paths on the GPU
Laszlo Szecsi, Laszlo Szirmay-Kalos, and Mateu Sbert
Proceedings of Graphics Interface 2006
- Realtime automatic selection of good molecular views
Pere-Pau Vazquez, Miquel Feixas, Mateu Sbert and Antoni Llobet
Computers & Graphics, Volume 30, Issue 1, February 2006, Pages 98-110.
- Systematic Sampling in Image-Synthesis
M. Sbert, J. Rigau, M. Feixas and Laszlo Neumann
Proceedings of ICCSA 2006 (LNCS 3980), Glasgow, UK, May 2006
- Techniques for Computing Viewpoint Entropy of a 3D Scene
P. Castello, M. Sbert, M. Chover, M. Feixas
Proceedings of ICCS 2006 (LNCS 3992), Reading, UK, May 2006
- Técnicas para Calcular la Entropía Dependiente de la Vista de una Escena 3D
P. Castelló, M. Chover, M.Sbert, M.Feixas
XV Congreso Español de Informática Gráfica, ISBN/ISSN 84-9732-431-5, Granada, pp. 277-280, September 2005
- An Information-Theoretic Approach to Shape Complexity
J.Rigau, M.Feixas, M.Sbert
Computer Graphics & Geometry Internet Journal (Vol. 8, No. 1)
- Medical Image Registration based on BSP and Quad-tree partitioning
A. Bardera, M. Feixas, I. Boada, J.Rigau and M. Sbert,
Proceedings of the Third International Workshop on Biomedical Image Registration 2006, Utrecht, Netherlands, July 2006.
- High-dimensionals normalized mutual informacion for image registration using random lines
A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the Third International Workshop on Biomedical Image Registration 2006, Utrecht, Netherlands, July 2006.
- Compression based image registration
A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the IEEE International Symposium on Information Theory 2006, Seattle, USA, July 2006.
- Efficient rendering of light and camera animation for
navigating a frame array,
Àlex Méndez Feliu, Mateu Sbert
Computer Animation and Social Agents CASA 2006
Geneve, Switzerland, July 2006
- Obscurances in General Environments,
Àlex Méndez Feliu, Mateu Sbert
Graphicon 2006
Novosibirsk, Russia, July 2006
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency,
Miquel Feixas, Mateu Sbert, Francisco González,
IIiA-06-06-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona (Girona, Spain), 10-04-2006.
- A Monte Carlo-based Fiber Tracking Algorithm using Diffusion Tensor MRI
F.Prados, A. Bardera, M. Feixas, I. Boada and M. Sbert,
Proceedings of the 19th IEEE International Symposium on Computer-Based Medical Systems 2006, Salt Lake City, USA, June 2006.
- Realtime automatic selection of good molecular views.
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert and Antoni Llobet
Computers & Graphics, Volume 30, Issue 1, February 2006, Pages 98-110.
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Reusing Frames in Camera Animation
Àlex Méndez-Feliu, Mateu Sbert, László Szirmay-Kalos
Journal of WSCG, ISSN 1231-6972, Vol. 14, 2006.
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Real-time Obscurances with Color Bleeding
À. Méndez-Feliu, M. Sbert, J. Catà, N. Sunyer, S. Funtané
SHADERX4 Sebastian St-Laurent and Wolfrang Engel (Eds.) Charles River Media, Hingham, MA, USA. January 2006
2005
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Real-Time Multiple Scattering in Participating Media with Illumination Networks
Laszlo Szirmay-Kalos, Mateu Sbert, Tamas Ummenhoffer
Rendering Techniques'05, ACM Siggraph Press, 2005.
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Go with Winners Strategy in Path-Tracing
Laszlo Szirmay-Kalos, Gyorgy Antal, Mateu Sbert
Journal of WSCG, Vol.13, No.2, pp.49-56, 2005.
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Viewpoint Quality: Measures and Applications
M. Sbert, D. Plemenos, M. Feixas, F. González
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
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Shape Complexity Based on Mutual Information
J. Rigau, M. Feixas, M. Sbert
Proceedings of IEEE International Conference on Shape Modeling and Applications. June 2005, MIT, Cambridge (USA).
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Point Sampling with Uniformly Distributed Lines
J. Rovira, P. Wonka, F. Castro, M. Sbert
Symposium on Point-Based Graphics (PBG05), June 2005, Stony Brook (USA).
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An Information Theoretic Framework for Image Complexity
J. Rigau, M. Feixas, M. Sbert
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
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Benfords Law for Natural and Synthetic Images
E. Acebo, M. Sbert
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, May 2005, Girona (Spain).
- Tree rendering with billboard clouds
Ismael García, László Szirmay-Kalos and Mateu Sbert
Third Hungarian Conference on Computer Graphics and Geometry, Budapest, 2005.
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Leaf Cluster Impostors for Tree Rendering with Parallax
I. Garcia, M. Sbert, L. Szirmay-Kalos
Eurographics05, Dublin (Ireland), 2005.
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Medical Image Registration Based on Random Line Sampling
A. Bardera, M. Feixas, I. Boada, M. Sbert
IEEE Internacional Conference on Image Processing (ICIP 2005), Genova (Italy).
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Estimation of the Probability of Congestion using Monte Carlo method in OPS Networks
A. Urra, J.L. Marzo, M. Sbert, E. Calle
IEEE Symposium on Computers and Communications (ISCC 2005), June 2005, Cartagena (Spain).
2004
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Reusing paths in radiosity and global illumination
Mateu Sbert, Philippe Bekaert, John Halton
Monte Carlo Methods and Applications, 2004.
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Combining Light Animation with Obscurances for Glossy Environments
Àlex Méndez Feliu, M. Sbert
Computer Animation and Virtual Worlds 2004; 15(3-4): 463--470, John
Wiley & Sons, July 2004, The Very Best Papers of CASA 2004, Geneva,
Switzerland.
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Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
Laszlo Szirmay-Kalos, Mateu Sbert, Laszlo Szecsi
Computer Graphics Forum (Eurographics 2004).
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Real-time Light Animation
Mateu Sbert, László Szirmay-Kalos, Laszlo Szecsi
Computer Graphics Forum (Eurographics 2004).
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Point-Based Modeling from a single image
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
CGGM 2004 Krakow, in Lectures Notes in Computer Science, Springer-Verlag.
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Fast Multipath Radiosity using Hierarchical Subscenes
F.Castro, M.Sbert i L.Neumann
Computer Graphics Forum, Vol.23, no 1, 43-54, March 2004.
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Metropolis Iteration
Szirmay-Kalos Laszlo, Benedek Balazs, Mateu Sbert
WSCG 2004.
2003
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Fast realistic lighting for video games
Iones, A., Krupkin, A., Sbert, M,Zhukov, S.
IEEE Computer Graphics & Applications.
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A Multiple Depth Buffer Implementation for Radiosity
Roel Martinez, Laszlo Szirmay-Kalos and Mateu Sbert
CGGM'2003, Computer Graphics and Geometric Modeling, Montreal, Canada, May 18-21, 2003.
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Combining Global and Local Global-Illumination Algorithms Grgy Antal
Roel Martinez, Ferenc Csonka, Mateu Sbert, Laszlo Szirmay-Kalos
Proceedings of Spring Conference on Computer Graphics SCCG 2003, Bratislava, Slovakia, April 2003.
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Information-Theory-Based Oracles for Hierarchical Radiosity
J. Rigau, M. Feixas, and M. Sbert
II International Workshop on Computer Graphics and Geometric Modeling
(CGGM'2003) in the 2003 International Conference on Computational
Science and Its Applications (ICCSA 2003) (Montreal, Canada), may-2003.
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Entropy-Based Adaptive Sampling
J. Rigau, M. Feixas, and M. Sbert
Graphics Interface 2003 (Halifax, Canada), june-2003.
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Perception-based illumination information measurement and light source placement
Pere-Pau Vazquez, Mateu Sbert
Lecture Notes in Computer Science, 2003 (Proc. of ICCS'2003).
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Fast adaptive selection of best views
Pere-Pau Vzquez, Mateu Sbert
Lecture Notes in Computer Science, 2003 (Proc. of ICCS'2003).
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Real-Time Obscurances with Color Bleeding
Alex Mendez, Mateu Sbert, Jordi Cata
Proceedings of Spring Conference on Computer Graphics SCCG 2003, Bratislava, Slovakia, April 2003. Best Presentation Award
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Automatic Indoor Scene Exploration
Pere-Pau Vazquez and Mateu Sbert
Proceedings of 6th International Conference on Computer Graphics and
Artificial Intelligence (3IA 2003).14-15 May 2003, Limoges, France.
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Bandwidth Reduction for Remote Navigation Systems Through View Prediction and Progressive Transmission
Pere-Pau Vazquez and Mateu Sbert
Accepted for publication in Elsevier's Future Generation Computer Systems International Journal.
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Refinement Criteria Based on f-Divergences
Jaume Rigau, Miquel Feixas, and Mateu Sbert
Eurographics Symposium on Rendering 2003. Leuven, Belgium, june 2003.
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Color Appearance in Multispectral Radiosity
Neumann L., Castro F., Neumann A., Sbert M.
2nd Computer Graphics and Geometry Conference, Budapest, 2003, 183-194.
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Automatic View Selection Using Viewpoint Entropy and its Application to Image-Based Modeling
Pere-Pau Vazquez, Miquel Feixas, Mateu Sbert, and Wolfgang Heidrich
Computer Graphics Forum, December 2003.
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Systematic Sampling in Ray Tracing
Mateu Sbert, Jaume Rigau, Miquel Feixas and Laszlo Neumann
IVth IMACS Seminar on Monte Carlo Methods MCM 2003, 15-19 September 2003, Berlin.
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Obscurances for ray-tracing
Alex Mendez, Mateu Sbert, Laszlo Neumann
EUROGRAPHICS 2003 Poster Presentation, Granada, Spain, 2003.
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Real-time obscurances with Color Bleeding
Alex Mendez, Mateu Sbert, Jordi Cata
(The Three Cubes Demo) Video Presentation, Eurographics 2003, Granada, Spain.
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Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques Tutorial
Keller, T. Kollig, M. Sbert, L. Szirmay-Kalos
Eurographics 2003, Granada, Spain.
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Refinement Criteria for Global Illumination using Convex Functions
J. Rigau, M. Feixas, and M. Sbert
Compositional Data Analysis Workshop, Girona.
2002
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Bandwidth Reduction Techniques for Remote Navigation Systems
P.-P. Vazquez and M. Sbert
Lecture Notes in Computer Science (Proc. 2nd International Workshop on Computer Graphics and Geometric Modeling
(CG&GM'02) Amsterdam, April 2002.
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Automatic Keyframe Selection Techniques for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy
P.-P. Vazquez and M. Sbert
WSCG'02, Plzen, February 2002.
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Image-Based Modeling Using Viewpoint Entropy
P.-P. Vazquez, M. Feixas, M. Sbert and W. Heidrich
Proceedings of Computer Graphics International, July 2002, Bradford, UK.
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Viewpoint Entropy: A New Tool for Obtaining Good Views for Molecules
P.-P. Vazquez, M. Feixas, M. Sbert and A. Llobet
D.Ebert, P.Brunet, I.Navazo (eds.), Data Visualisation 2002
(Eurographics/IEEE TCVG Symposium Proceedings). May 27-29, 2002,
Barcelona, Spain.
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Accelerating path tracing by reusing paths
Philippe Bekaert, Mateu Sbert and John Halton
Rendering Techniques 2002 (Eurographics Workshop on Rendering), pp.125-134, ACM Siggraph Press.
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Applications of Information Theory to Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Francesc Castro and Pere Pau Vazquez
Invited Talk, 3IA' 2002, Limoges, 2002.
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A Hardware Based Implementation of the Multipath Method
Roel Martinez, Laszlo Szirmay-Kalos and Mateu Sbert
CGI2002, Computer Graphics International, Bradford UK, July 1-5, 2002
Proc. of Computer Graphics International 2002, J. Vince and R. Earnshaw
(eds.), Ed. Springer, ISBN 1-85233-654-4.
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Fuzzy Random Walk
F.Castro, M.Feixas i M.Sbert
CGI'02 Bradford (UK), 2002.
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Quasi-Monte Carlo techniques in Multipath radiosity
F.Castro i M.Sbert
Homenatge a Lluis Santalo, Catedra Lluis Santalo d'Aplicacions a la Matematica, 2002.
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Optimal ray shooting in Monte Carlo radiosity
Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert Tobler, Werner Purgathofer
Computers & Graphics, 26 351-354, 2002.
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New Contrast Measures for Pixel Supersampling
J. Rigau, M. Feixas, and M. Sbert
Advances in Modeling, Animation and Rendering. Proceedings of CGI'02
(Bradford, UK), pp. 439-451, 2002. Springer-Verlag London Limited,
London, UK.
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Entropy-Based Adaptive Supersampling
J. Rigau, M. Feixas, and M. Sbert
The 13th Eurographics Workshop on Rendering, Poster Papers Proceedings (Pisa, Italy), pp. 63-70, 2002.
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Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
M. Feixas, J. Rigau, P. Bekaert, and M. Sbert
Short Presentations of Eurographics (Saarbrcken, Germany), pp. 325-333, 2002.
2001
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Parallel Implementation of Stochastic Iteration
R. Martínez, L. Szirmay-Kalos, M. Sbert and A.M. Abbas
WSCG'01, Plzen, February 2001.
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Visibility Complexity of Animation in Flatland
J. Rigau, M. Feixas and M. Sbert
WSCG'01, Plzen, February 2001.
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Progressive Light Path Building
L. Szirmay-Kalos, G. Antal and M. Sbert
WSCG'01, Plzen, February 2001.
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View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland
J. Rigau, M. Feixas, Ph. Bekaert and M. Sbert
Proceedings of SCCG'01, Budmerice, Slovakia, 2001.
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Viewpoint Selection using Viewpoint Entropy
P.-P. Vazquez, M. Feixas, M. Sbert and W. Heidrich
6th International Fall Workshop Vision, Modeling and Visualization 2001, November 21-23, Stuttgart, Germany, 2001.
2000
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Optimal Absorption Probabilities for Random Walk Radiosity
Mateu Sbert
Graphical Models, 62, 56-70 (2000).
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Scene visibility complexity in flatland
J.Rigau, M.Feixas and M.Sbert
RR IIiA-00-03-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, 2000.
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Visibility complexity of animation in flatland
Feixas, M., Rigau, J. and Sbert, M
Research Report IIiA-00-05-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona (Girona, Spain), April 2000.
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Hemisphere Subdivision Radiosity
V. Jolivet, D. Plemenos and M. Sbert, A Pyramidal
Formal Definition and Improvements, WSCG'2000, Plzen, Czech Republic, 2000, pp. 228-235.
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Incoming First-shot for Non-Diffuse Global Illumination
L. Szirmay-Kalos, M. Sbert, R. Martínez and R. Tobler
Proceedings of SCCG'00, Budmerice, Slovakia, 2000.
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The Computation of Higher-Order Radiosity Approximations with a Stochastic Jacobi Iterative Method
Ph. Bekaert, M. Sbert and Y.D. Willems
Proceedings of SCCG'00, Budmerice, Slovakia, 2000.
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A New Variance Reduction Technique for Monte Carlo Form Factor Computation and Stochastic Jacobi Radiosity
Ph. Bekaert, M. Sbert and Y.D. Willems
Proceedings of the Eleventh Eurographics Workshop on Rendering, Brno, Czech Republic, 2000.
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Visibility Complexity of a Region in Flatland
J. Rigau, M. Feixas and M. Sbert
Eurographics'00 short paper, Interlaken, Switzerland, August 20-25, 2000.
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Parallel Multipath with Bundles of Lines
R. Martínez, M. Sbert and L. Szirmay-Kalos
Proceedings of 3rd EG Workshop on Parallel Graphics and Visualisation, Girona, Spain, September 2000.
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Adaptive Multipath with Bundles of Parallel Lines
R. Martínez, L. Szirmay-Kalos and M. Sbert
Visual2000, 3rd International Conference on Visual Computing, September 18-22, México D.F., 2000.
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Answering to 'What is the criterion?' questions using integral geometry tools
A.Iones, S.Zukhov, A.Krupkin, M.Sbert
Research Report IIiA 00-12-RR, Institut d'Informatica i Aplicacions, Universitat de Girona, 2000.
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Extended Ambient Term
F. Castro, L. Neumann and M. Sbert
Journal of Graphics Tools, 5(4), pp. 1-7, 2000.
1999
-
Entropy of scene visibility
M.Feixas, E.Acebo and M.Sbert
WSCG'99, Plzen, February 1999.
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An information theory framework for the analysis of scene complexity
M.Feixas, E.Acebo, Philippe Bekaert and M.Sbert
Eurographics'99.
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Information Theory tools for scene discretization
M.Feixas, E. Acebo, P. Bekaert and M. Sbert
WR99, Granada,1999.
-
Gathering for free in random walk radiosity
M.Sbert, A.Brusi and P.Bekaert
WR99, Granada, 1999.
1998
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Random walk radiosity with infinite path length
M.Sbert
Computer Graphics, Vol. 22 n. 2, 1998.
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Gathering multi-path: a new Monte Carlo algorithm for radiosity
M.Sbert, R.Martínez, X.Pueyo
WSCG'98, Plzen, February 1998
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Quasi-Monte Carlo and extended first shot improvements to the multi-path method for radiosity
F. Castro, R.Martínez, M.Sbert
Spring Conference on Computer Graphics'98, Budmerice (SLOVAKIA), 1998.
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Information Theory and Form Factors
E.Acebo, M.Feixas, M.Sbert
3IA'98, Limoges, April 1998.
-
Random walk radiosity with generalized absorption probabilities
M.Sbert
CGI'98, Hannover, June 1998.
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Random walk radiosity with generalized transition probabilities
M.Sbert,A.Brusi, R.Tobler, W.Purgathofer
IIiA-98-07-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, January 1998.
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A new Form-Factor Analogy and its Application to Stochastic Global Illumination Algorithms
Robert Tobler, Laszlo Neumann, Mateu Sbert, Werner Purgathofer
Rendering Techniques'98, pp.35--44, Springer Wien-New-York, 1998.
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Hierarchical Monte Carlo Radiosity
Philippe Bekaert, Laszlo Neumann, Attila Neumann, Mateu Sbert, Yves Willems
Rendering Techniques'98, pp.259--268, Springer, Wien-New-York, 1998.
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Application of quasi-Monte Carlo sampling to the multi-path method for radiosity
Francesc Castro, Mateu Sbert
Proceedings of the Third International Conference on Monte Carlo and
quasi Monte Carlo methods in scientific computing, Springer series
Lecture Notes in Computational Science and Engineering, Springer Berlin,
1998.
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Scene continuous mutual information as least upper bound of discrete one
M.Feixas and M.Sbert
1998IIiA-98-27-RR, Institut d'Informàtica i Aplicacions, Universitat de Girona, December 1998.
1997
-
The use of global random directions to compute Radiosity
M.Sbert
Global Monte Carlo techniques (PhD dissertation), 1997
-
Some Integral Geometry tools to estimate the complexity of 3D scenes
F.Cazals, M.Sbert
Research Report IIiA 97-04-RR, Universitat de Girona, 1997. Also as INRIA Research Report RR-3204
-
Error and complexity of random walk monte carlo radiosity
M.Sbert
IEEE Transactions on Visualization and Computer Graphics V.III pp:23-38 , 1997
-
Variances of two infinite path length random walk estimators for radiosity
M.Sbert
WSCG'97, Czech Republic, 1997
-
Comparing finite and biased infinite path length shooting random walk estimators for radiosity
M.Sbert, A.Brusi
SCCG'97, Budmerice, Slovakia, 1997
-
Optimal source selection in shooting random walk monte carlo radiosity
M.Sbert
Computer Graphics Forum (Eurographics'97)
1996
-
Global multipath monte carlo algorithms for radiosity
M. Sbert, X. Pueyo, L. Neumann, and W. Purgathofer
The Visual Computer , V. 12 , pp. 47 - 61 , 1996
-
The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments
Gonzalo Besuievsky , Mateu Sbert
Rendering Techniques'96 pp. 185 - 194 , 1996
1995
-
Global Monte-Carlo. A Progressive solution
Mateu Sbert, Fredric Pérez, Xavier Pueyo
Rendering Techniques'95 pp. 231 - 239, 1995.
-
Integral Geometry Methods for Form Factor Computation
M. Sbert, X. Pueyo
V Encuentros de Geometria Computacional , Barcelona (España), 1995.
1994
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Paralelización del método global de Monte-Carlo para el cálculo de factores de forma
A. Ferré M. Sbert, J.L. Marzo
CEIG'94 , Zaragoza (España), 1994.
1993