Technical Computer Engineering for Management (1999 - 2003)
Computer Engineering (2003 - 2006)
Projects
GameTools (Advanced Tools for Developing Highly Realistic Computer Games). IST-2-004363
European Community - Commission of the European Communities
Desarrollo de un optimizador de diseños modelados en sistemas CAD para su visualización en tiempo real
Ministerio de Industria, Turismo y Comercio - Profit 2004 - Consorcios TIC
Francisco González, Mateu Sbert and Miquel Feixas Viewpoint-based Ambient Occlusion IEEE Computer Graphics and Applications. Volume 28, nº2, pp 44-51, 2008. Project Web Page
Miquel Feixas, Mateu Sbert and Francisco González. A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency ACM Transactions on Applied Perception (ACM TAP). To appear in 2008. Project Web Page
Francisco González, Mateu Sbert and Miquel Feixas An Information-Theoretic Ambient Occlusion International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging. Banff (Canada), 2007. Presentation
M.Sbert, D.Plemenos, M.Feixas and F.González. Viewpoint quality: measures and applications Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, Girona (Spain), 2005.