Gustavo Patow

Web pages



A few of my papers...

Here you can fins a few of my publications, with links to the project pages where the papers are presented (if available).


Procedural Modeling of Suspension Bridges
Gustavo Patow
Proc. of V Ibero-American Symposium in Computer Graphics 2011 (SIACG 2011), pp 135-140, Faro, Portugal.


Editable polycube map for GPU-based subdivision surfaces
Jiazhi Xia, Ismael Garcia, Ying He, Shi-Qing Xin, and Gustavo Patow
Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011 (I3D'11), pp 151-158, San Francisco, USA.


User-Friendly Graph Editing for Procedural Buildings
Gustavo Patow
IEEE Comput Graph & Appl, accepted for publication, 2010


The skylineEngine System
Remei Ridorsa and Gustavo Patow
Proc. CEIG 2010, pp 207-216, Valencia, Spain, 2010


Interactive Modelling of Procedural Buildings
Gustavo Patow
Proc. CEIG 2010, pp 197-206, Valencia, Spain, 2010


Real-Time Path-Based Surface Detail
Carles Bosch and Gustavo Patow
Computers & Graphics, Volume 34, Issue 4, August 2010, Pages 430-440.


Continuity Mapping for Multi-chart Textures
Francisco González and Gustavo Patow
Proceedings Siggraph ASIA 2009,
ACM Transactions on Graphics (TOG), Volume 28, Issue 5 (December 2009).
Article No. 109, 2009, pages: 1-8.



Fast Inverse Reflector Design (FIRD)
Albert Mas, Gustavo Patow and Ignacio Martín
Computer Graphics Forum, Volume 28 (8), 2009, pp. 2046-2056.


Specular Effects on the GPU: State of the Art
László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi and Mateu Sbert
Graphics Forum, Volume 28 (6), 2009, pp. 1586-1617.


IGT: Inverse Geometric Textures
Ismael Garcia and Gustavo Patow
Proceedings of SIGGRAPH ASIA 2008.
ACM Transactions on Graphics (TOG), Volume 27, Issue 5 (December 2008),
SESSION: Texture, Article No. 137, 2008, pages: 1-9.



Compression and Importance Sampling of Near-Field Light Sources
Albert Mas, Ignacio Martín and Gustavo Patow
Computer Graphics Forum, Volume 27 (8), pp. 2013-2027, 2008.


Caustic Triangles on the GPU
Tamás Umenhoffer, Gustavo Patow and László Szirmay-Kalos
Computer Graphics International, pp 222-228, Istanbul, Turkey, 2008.


Multi-layered Indirect Texturing for Tree Rendering
Ismael Garcia, Gustavo Patow, László Szirmay-Kalos and Mateu Sbert
Eurographics Workshop on Natural Phenomena 2007,
D. Ebert, S. Me rillou (Eds).



Robust Multiple Specular Reflections and Refractions
Tamás Umenhoffer, Gustavo Patow and László Szirmay-Kalos
Chapter 17. In: Hubert Nguyen (ed.) GPU Gems 3.
Addison-Wesley Professional, 2007, (ISBN 978-0321515261), pp. 387-408



Fast GPU-based reuse of paths in radiosity
Francesc Castro, Gustavo Patow, Mateu Sbert and Halton, J. H.
Monte Carlo Methods and Applications, Volume: 13, Issue: 4
Cover date: November 20, Pages: 253-273 (2007)


User-Guided Inverse Reflector Design
Gustavo Patow, Xavier Pueyo and Alvar Vinacua
Computer and Graphics, Volume 31, Issue 3, June 2007, Pages 501-515 (2007). Elsevier. Netherlands.



Papers before 2006