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Tesis
- Roel Martínez
Adaptive and Depth Buffer Solutions with Bundles of Parallel Rays for Global Line Monte Carlo Radiosity.
PhD. Thesis. Dept. LSI, Technical University of Catalonia, June 2004, advisor: Mateu Sbert.
- Pere Pau Vázquez
On the Selection of Good Views and its Application to Computer Graphics.
PhD. Thesis. Dept. LSI, Technical University of Catalonia, May 2003, advisors: Mateu Sbert and Wolfgang Heidrich.
- Miquel Feixas
An Information-Theory Framework for the Study of the Complexity of Visibility and Radiosity in a Scene
PhD. Thesis. Dept. LSI, Technical University of Catalonia, december 2002, advisor: Mateu Sbert.
- Francesc Castro
Efficient Techniques in Global Line Radiosity
PhD. Thesis. Dept. LSI, Technical University of Catalonia, december 2002, advisor: Mateu Sbert.
Artículos
2004
- Àlex Méndez Feliu, Mateu Sbert
Comparing Hemisphere Sampling Techniques for Obscurance Computation,
International Conference on Computer Graphics and Artificial Intelligence 3IA 2004,
Limoges, France, May 2004.
- Àlex Méndez Feliu, Mateu Sbert
Combining Light Animation with Obscurances for Glossy Environments,
Computer Animation and Virtual Worlds 2004; 15(3-4): 463--470
John Wiley & Sons, July 2004
The Very Best Papers of CASA 2004, Geneva, Switzerland
2003
- Görgy Antal, Roel Martínez, Ferenc Csonka, Mateu Sbert, László Szirmay-Kalos
Combining Global and Local Global-Illumination Algorithms,
Proceedings of Spring Conference on Computer Graphics SCCG 2003,
Bratislava, Slovakia, April 2003.
- A. Iones, A. Krupkin, M. Sbert, S. Zhukov
Fast realistic lighting for video games,
IEEE Computer Graphics & Applications, May-June 2003; 23 (3): 54--64
- Àlex Méndez, Mateu Sbert, Jordi Catà
Real-Time Obscurances with Color Bleeding,
Proceedings of Spring Conference on Computer Graphics SCCG 2003,
Bratislava, Slovakia, April 2003.
BEST PRESENTATION AWARD
- Àlex Méndez, Mateu Sbert, Laszlo Neumann
Obscurances for ray-tracing,
EUROGRAPHICS 2003 Poster Presentation,
Granada, Spain, 2003.
(see the extended version).
- J. Rigau, M. Feixas, and M. Sbert
Refinement Criteria for Global Illumination using Convex Functions
Compositional Data Analysis Workshop (Girona, Catalonia), october-2003.
- J. Rigau, M. Feixas, and M. Sbert
Refinement Criteria Based on f-Divergences
Eurographics Symposium on Rendering 2003 (Leuven, Belgium), june-2003.
- J. Rigau, M. Feixas, and M. Sbert
Entropy-Based Adaptive Sampling
Graphics Interface 2003 (Halifax, Canada), june-2003.
- J. Rigau, M. Feixas, and M. Sbert
Information-Theory-Based Oracles for Hierarchical Radiosity
II International Workshop on Computer Graphics and Geometric
Modeling (CGGM'2003) in the 2003 International Conference on
Computational Science and Its Applications (ICCSA 2003) (Montreal, Canada), may-2003.
- Pere-Pau Vázquez and Mateu Sbert
Bandwidth Reduction for Remote
Navigation Systems Through View Prediction and Progressive
Transmission.
Accepted for publication in Elsevier's Future Generation
Computer Systems International Journal.
- Pere-Pau Vázquez and Mateu Sbert
Perception-based illumination
information measurement and light source placement.
Lecture Notes in
Computer Science, 2003 (Proc. of ICCS'2003), to appear.
- Pere-Pau Vázquez and Mateu Sbert
Fast adaptive selection of best views.
Lecture Notes in Computer Science, 2003 (Proc. of ICCS'2003),
to appear.
- Pere-Pau Vázquez and Mateu Sbert
Automatic Indoor Scene Exploration.
Proceedings of 6th International Conference on Computer Graphics and
Artificial Intelligence (3IA 2003).14-15 May 2003, Limoges, France, to appear.
2002
- Philippe Bekaert, Mateu Sbert and John Halton
Accelerating path tracing by reusing paths
Rendering Techniques 2002 (Eurographics Workshop on Rendering), pp.125-134, ACM Siggraph Press
- M. Feixas, J. Rigau, P. Bekaert, and M. Sbert
Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
Short Presentations of Eurographics (Saarbrücken, Germany), pp. 325-333, 2002.
Poster
- Roel Martínez, Laszlo Szirmay-Kalos and Mateu Sbert
A Hardware Based Implementation of the MultipathMethod
CGI2002, Computer Graphics International, Bradford UK, July 1-5, 2002,
Proc. of Computer Graphics International 2002, J. Vince and R. Earnshaw
(eds.), Ed. Springer, ISBN 1-85233-654-4.
- J. Rigau, M. Feixas, and M. Sbert
Entropy-Based Adaptive Supersampling
The 13th Eurographics Workshop on Rendering, Poster Papers Proceedings (Pisa, Italy), pp. 63-70, 2002.
- J. Rigau, M. Feixas, and M. Sbert
New Contrast Measures for Pixel Supersampling
Advances in Modeling, Animation and Rendering. Proceedings of CGI'02 (Bradford, UK), pp. 439-451, 2002.
Springer-Verlag London Limited, London, UK.
- Mateu Sbert, Miquel Feixas, Jaume Rigau, Francesc Castro and Pere Pau Vázquez
Applications of Information Theory to Computer Graphics
Invited Talk, 3IA' 2002, Limoges, 2002
- Pere-Pau Vázquez and Mateu Sbert
Automatic Keyframe Selection Techniques for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy
International Conference of Central Europe on Computer Graphics, Visualization and Computer Vision, Plzen, Feb 4-8 2002
Also in Journal of WSCG,Volume 10, No.1, Pages 461-468, ISSN 1213-6972.
- Pere-Pau Vázquez and Mateu Sbert
Bandwidth Reduction Techniques for Remote Navigation Systems
Lecture Notes in Computer Science, number 2330, pp. 249-257, 2002 (Proc. of ICCS'2002)
- Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert and Wolfgang Heidrich
Image-based Modeling Using Viewpoint Entropy
Computer Graphics International 2002, (CGI2002), 1-5 July 2002, Bradford, UK
- Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert and Antoni Llobet
Viewpoint Entropy: A New Tool for Obtaining Good Views for Molecules
D.Ebert, P.Brunet, I.Navazo (eds.)
Data Visualisation 2002 (Eurographics/IEEE TCVG\ Symposium Proceedings). May 27-29, 2002, Barcelona, SPAIN.
2001
- Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert and Wolfgang Heidrich
Viewpoint Selection Using Viewpoint Entropy
T.Ertl, B. Girod, G.Greiner, H. Niemann, H.-P. Seidel (Eds.)
Vision, Modeling, and Visualization 2001, pages 273-280.
Proyectos final de carrera
Otros documentos
Obscurances
Motores de videojuegos
Plataformas de videojuegos
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